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InTASC Standard:  

Standard #3: Learning Environments. The teacher works with others to create environments that support individual and collaborative learning, and that encourage positive social interaction, active engagement in learning, and self-motivation (InTASC, 2013).

 

Brief Description of Evidence:

In the fall of 2022, in my EDUC 101 Introduction to Teaching class, we made a bitmoji classroom. In this classroom, I had to add a virtual homeroom and links for my class to use if I was ever absent, or they had an e-learning day and a cubby that allowed my class to get to know some of the things I love. I had to link each slide together so that way, if you clicked on a specific item, it would either take you to the next slide, or it would take you to the login of a virtual learning site. 

 

Analysis of What I Learned:

During my time in the EDUC 101 class, I learned a lot of different things from this project. First, I learned how to link slides together in Google Slides, which will help me in the future as I plan something for my classroom. I learned how important it is to use a bitmoji classroom to engage my students in learning through technology. I also learned a lot about different educational websites that students can use in school to help them succeed. Lastly, I learned rules I would like to portray in my classroom, which will allow my classroom to run more smoothly.

 

How This Artifact Demonstrates my Competence on the InTASC Standard:

This artifact demonstrates my competence in InTASC Standard #3 because it supports individual learning and collaborative learning environments. By collaborating with parents and being placed in a group on certain websites, students have the tools to succeed best at home or when it is time for technology in the classroom. Having different websites that students can utilize when a teacher is absent, or they are at home learning promotes self-motivation. It supports individualized learning by allowing them other options when picking a website to use that day. It also encourages active engagement in education because having fun sites that are also educational makes learning more fun for students and holds their attention. This encourages positive social interactions by allowing them to seek help when they are stuck on a particular question or through play when the time will enable them to play educational games. I believe Dr. Joan Hughes and the RAT Model is a theorist that aligns with this. Research states, “According to the RAT Model, digital technology can be used as a replacement, amplification, or transformation in the classroom” (Lynch, 2018). This relates because using a bitmoji classroom can transform the way students view technology in the classroom. 

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Council of Chief State School Officers. (2013, April). Interstate Teacher Assessment and Support

Consortium (InTASC) Model Core Teaching Standards: A Resource for State Dialogue. Washington, DC: Author.

 

Lynch. (2018). Digital Learning Theories and Models That All Educators Should Know. The Tech Edvocate. Retrieved June 20, 2023, from https://www.thetechedvocate.org/digital-learning-theories-and-models-that-all-educators-should-know/

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